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Hearts of iron 4 space marines
Hearts of iron 4 space marines











hearts of iron 4 space marines hearts of iron 4 space marines
  1. Hearts of iron 4 space marines update#
  2. Hearts of iron 4 space marines full#

Like you have planned two attack fronts in a single army and because of a merge your whole army in front A leaves the front and joins B because its attack vector now counts as "successfully achieved" and is removed. Space Marines Redux Guide 2022 - NO STEP BACK HEARTS OF IRON 4-Contents of this video-00:00 - Intro/Explanation.00:38 - 1 Technology.01:38- 2 Designs.04:40.

Hearts of iron 4 space marines update#

The smaller the subproblem the AI has to solve is the better it does work and for small tasks it works incredibly well.Īlso it is good to have only a single attack front per army because the AI will sometimes try to merge them and then stuff can go crazy. with the new or not so new update for hearts of irons waking the tiger a special forces cap was added but things were changed making marine division template. When you have very large fronts the AI can do some incredibly stupid stuff which can break the whole war, like swapping two almost equal units from one end of the front to the other leaving both fronts undefended, your army with low organisation because of strategic redeploy because of the long distance and suddenly you are cut off and die. Give the Marines a general with commando if you can and some logistics support since they will be cut off from supply What I have found to be the best thing to allow the AI to make good decisions is to have many fronts and many armies each with very small fronts and always only make small steps forward with short attack vectors. Mobile Warfare, one of the available land doctrines. Mean time to happen - The metric used to measure how long, on average, it takes for an event to trigger. Man the Guns, the 2nd major expansion by Paradox for Hearts of Iron IV. worn primarily by the Space Marines and the Chaos Space Marines, though suits. Raven Guard Stratagems Iron Hands Stratagems Salamanders Stratagems. Motor Topedo Boat - a small, fast, lightly armed boat for torpedoing enemy ships. See more ideas about fantasy weapons, weapon concept art, armor. The Marines should stick together for landings but the Mountaineers can be mixed in with other divisions in an army. Space Marines 8th Edition Warhammer 40k Special Rules, Stratagems, Warlord Traits. The vast majority of your forces should still be infantry but I would always get at least 10 divisions of Marines and possibly that many Mountaineers as well. For Marines I would say it is definitely worth it but for Mountaineers perhaps not so much. They lose a lot of combat and movement bonus if you mix them with some armor though so it is debatable whether you should do that with them or not. They are best at holding a center line in rough terrain while you flank around with other units. Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. If you are fighting in areas with that terrain then having some of them will be significantly better than normal infantry. Mountaineers can get large defense and decent offense in mountains and hills when combined with their terrain bonuses. Spending Political Power is necessary when a player wants to perform an action such as. Marines also have noticeably better organization and slightly better offense with slightly worse defense compared to infantry. Political Power acts as a sort of currency in Hearts of Iron IV. Marines can get huge amphibious landing bonuses (I tend to get about+75% with mine) but have good bonuses when crossing rivers and in some other terrain as well. I would defintely invest in some support for them. You can add the same support to these units and the effects stack. Each regiment adds bonuses together so if you have ten of them you get ten times the bonus.

Hearts of iron 4 space marines full#

I've included a logistic company in both cases for this reason.Terrain modifiers make a huge difference once you have a full division of them. If you're going to use this kind of thing, it's a good idea to take "superior firepower" as your land doctrine.Īlso note that in both cases supply consumption is rather high. It may actually have trouble winning battles due to low org and will lose lots of equipment, but will tend to deal a lot of casualties and won't take many in turn because frankly there isn't much manpower in the division full stop. What Belgian problem was describing would be more like this: However, any AT gun whatsoever wil lgive way more than 25 piercing, and the AI does use AT guns so it's no longer a flawless tactic. This the thing with armour is that it straight up means anything with a piercing less than 25 will do much less damage to this division. The former used tanks and the latter uses tank destroyer variants, which means the former is more generally useful while the latter is the cheapest way to get 25 points of armor.













Hearts of iron 4 space marines